
This will give a larger buffer for taking damage and help fight off Elemental DoT.įinal Note: The Blood Coat is the exact same at every level, so the sooner you get one the better. However, you will still take damage from other sources as previously mentioned, so that is why I opt to take Moxie's Endowment, so that any damage taken can be healed off near instantly by the huge damage output that Anarchy allows.Īdditionally, I recommend taking a Anshin Adaptive shield in your inventory for areas of the game where enemies rely more on elemental damage or melee, such as when fighting various creatures or certain loaders. For this reason, I pack an E-Tech Torgue launcher, as the high explosive radius and damage mean I am almost guaranteed to get my rocket ammunition back and take out several enemies in a single shot. This means that while your Kill-Skill is active, you have near total immunity to bullets and rockets. Melee damage, Damage-over-time, and certain projectiles can bypass the shield and will eat into your health directly. The Blood Coat has 100% bullet absorb chance, so while the Unstoppable Force skill is active the shield will continuously absorb all incoming bullets regardless of what damage you take. The key to this build though is to get your Kill-Skill up and keep it up, which shouldn't be an issue with high amounts of Anarchy Stacks.


This build relies on 2 things, the Blood Coat legendary shield, and any kill skill that recharges the players shield. This is my first build, and first time editing a wiki page, so go easy on me. Insert a new heading and share your build below.Īl Keasbey's Bulletproof Mechromancer Build Got a build you want to share? Do so here.
